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Old 08-06-2020, 15:09
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Update available

Changes

- Scanner updated to find all lz4 streams the game has (I think)

Notes

The files in vfx_data directory should be present ONLY during encoding and you should get this result when inflating
Code:
Compressed 70 files, 77,548,153,037 => 108,796,991,535 bytes. Ratio 140.30%
Compression time: cpu 131.33 sec/real 3361.83 sec = 4%. Speed 23.07 mB/s
all *.vfs# files except
content_platform.vfs0 {contains shaders}
content_05_sounds_us.vfs0
content_06_sounds_ru.vfs0
content_07_sounds_de.vfs0
content_08_sounds_es.vfs0
content_09_sounds_fr.vfs0
content_10_sounds_it.vfs0
patch_02_sounds_uk.vfs0


// use a different liblz4.dll to get 102GB instead of 101GB
Code:
Compressed 70 files, 77,548,153,037 => 109,700,728,480 bytes. Ratio 141.46%
Compression time: cpu 92.30 sec/real 1173.97 sec = 8%. Speed 66.06 mB/s
There are 5 streams in this game that take about 60-90 seconds each to recompress. (cpu usage will be at its minimum during this)

// I noticed a lot of ogg headers in the game files, so maybe consider oggre (maybe it will work)

After working on this for 2 days I've come to a conclusion, fuck these lz4 compressed games.

Last edited by Razor12911; 08-06-2020 at 15:11.
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