Quote:
Originally Posted by ShivShubh
This is exactly why I use UnrealPak to extract PAK files because thats what its designed to do. BMS is a user-defined script and may go wrong anywhere possible. In one of the PAK files of Borderlands 3, QBMS and UnrealPak extract exactly same amount of files and they were almost exactly same in size (differing only in few bytes). Those few bytes were crashing the entire game.
This is just one reason, another reason is PAK files once extracted are sometimes not in their so called "Cooked" path folders so if you just pack them for use, game will not be able to read the files inside that new PAK file.
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i have the unpacker too used it on tekken 7 when i first did it and my fighters were showing up invisible so i used a bms and unreal to pack it and its fine..
i also tried it on street fighter 5.. and it had alot of problems as well although other games it worked perfect on