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tested unity with couple of setting on ReCore (StreamingAssets\AssetBundles\...) about 13.5gb...
multi-thread is problematic for example if i use large c64mb with t4 it remain stuck and if i use c16mb with t4 it manage to complete but does not capture all...
to get the most better to use t1 with c64mb
i tried t1:c16mb it inflate to 15.2.gb
i tried t1:c64mb it inflate to 20.2.gb
i tried t1:c128mb it inflate to 20.2.gb
*memory usage t1 with c128mb around 500mb-600mb...
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