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Old 22-03-2019, 03:16
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Quote:
Originally Posted by Fabioddq View Post
I was in doubt about which preprocessor to add to the Setup.exe

Thanks for the patch and tips! Will add the information in the first post.
So, I had to have compiled this way? For this game...

Code:
[Compressor]
#Define SrepInside "x64"  ; SrepInside'N' ("x86" "x64" "DUAL") // SrepInside'O' ("O")

;; ------ Precompressors ------- 
//#Define ZTool "DUAL"
//#Define XTool "x64"
//#Define pZLib3
//#Define AFR "019"          ; 019, 020
//#Define UELR "DUAL"
#Define OodleRec "Oodle6"  ; Oodle4, Oodle5, Oodle6, Oodle7
//#Define RazorTools

;; ----- For Media Streams -----  
//#Define MSCInside "TAK"
//#Define MPZSlimmer
//#Define OGGRE
#Define BPK

;; ----- Final Compressor ------  
//#Define SevenZip "DUAL" 
//#Define RAZOR
#Define LOLZ "x64"
//#Define ZSTD "x64"
//#Define DLZ

//#Define Rar
Yes exactly.

Suggestion: Whenever use oodle, include OodleRec (watch out for oo2core_#_win64.dll in game binaries). XTool has oodle too, but it has bugs with big input (tough file by file works).
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