Quote:
Originally Posted by Fabioddq
I was in doubt about which preprocessor to add to the Setup.exe
Thanks for the patch and tips! Will add the information in the first post.
So, I had to have compiled this way? For this game...
Code:
[Compressor]
#Define SrepInside "x64" ; SrepInside'N' ("x86" "x64" "DUAL") // SrepInside'O' ("O")
;; ------ Precompressors -------
//#Define ZTool "DUAL"
//#Define XTool "x64"
//#Define pZLib3
//#Define AFR "019" ; 019, 020
//#Define UELR "DUAL"
#Define OodleRec "Oodle6" ; Oodle4, Oodle5, Oodle6, Oodle7
//#Define RazorTools
;; ----- For Media Streams -----
//#Define MSCInside "TAK"
//#Define MPZSlimmer
//#Define OGGRE
#Define BPK
;; ----- Final Compressor ------
//#Define SevenZip "DUAL"
//#Define RAZOR
#Define LOLZ "x64"
//#Define ZSTD "x64"
//#Define DLZ
//#Define Rar
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Yes exactly.
Suggestion: Whenever use oodle, include OodleRec (watch out for oo2core_#_win64.dll in game binaries). XTool has oodle too, but it has bugs with big input (tough file by file works).