@JustFun your work is impeccable, and the threads is an excellent source for the boys of the forum, and we all thank you, but personally I see him messed up in some points.
I'll give you an example you posted this:
Quote:
Originally Posted by JustFun
Max Payne 2: The Fall of Max Payne
Game Size: 1.92 GB
Compressed Game Size: 790 MB
Version: v1.1.102.0
Ripped: Nothing
Methods:
Code:
bpk+srep on Videos
msc+srep on Sound and Voice files (MP2_Voice.ras, MP2_Sound.ras)
srep+lolz on everything else
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OK then you write that you used a method, but you show the name of 3 pairs of internal compressors, how did you use them?
Did you use this method?
"-mbpk+msc+srep+lolz" I do not think so.

Have you used a masked method of this type
"-msrep+lolz/$wavloss=msc+srep/$bink=bpk+srep" for the game in question? Maybe.

You have scanned the data folder of the game, and you have created a list of files for each format, inserting the types of files in 3 different folders, a folder for the video formats, one for the audio formats and all the rest of the files in the last folder, in the end you have created an archive with this method
"bpk+srep", a second archive with this
"msc+srep", and everything else with the last method
"srep+lolz" the third archive. Feasible but crazy.
I hope that the concept has been understood.