Quote:
Originally Posted by ShivShubh
These questions are self-explanatory. Each compression codec is different on its own. ZLib is an old and simple codec which works rather fast on current generation machines. Oodle has different levels and codecs and the ones used on games are somewhat heavier than ZLib so it takes more hardware power to do recompression. Although new games built using Oodle should be faster than ZLib now (in terms of compression bcz decompression was always way faster anyway) because of Oodle 2.7, why ? A very good example is Just Cause 4, you will notice its significantly faster due to the usage of Oodle 2.7 so whichever game uses oo2core_7_win64.dll will probably show faster precompression with Razor's oodle tool.
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That is very helpful..
Why did you keep that to your self.. Haha joking
Yes i noticed Jc4 fast..
Thanks for sharing this info..