Quote:
Originally Posted by NexusIV
In my short experience I noticed that in some cases if I use Srep I do not always have a good earning. Again in this specific case if I use only Lolz I have a gain of about 0.5GB total that I lose with a compression Srep+Lolz, maintaining a good decompression speed.
Is this a questionable choice? It is probable, however, this way, I got a smaller size than many other repack in circulation.
Best Regards and byez from Italy.
NexusIV
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That was not the concept I wanted to emphasize, I do not understand in your post if you used a single method or a mask. Personally I consider it useless or ineffective to use a masked method, if in the different concatenated masks we use the same final compressor, the result will be identical, and the compression time is the same, decompression same thing.
I'll give you an example, a masked method like this:
(-m
Pippo/$deflate=Topolino+
Pippo) it's the same thing to use this (-mTopolino+
Pippo)
Structurally a compression mask I would use it like this:
(-m
Paperino/$deflate=Topolino+
Pippo) or (-m
Pippo/$deflate=Topolino+
Paperino).
Now in all this I do not mean that you use a wrong method, or that you will have errors in compression or decompression, but underline how to best use the masks in FA.
Thank you for your support and test on the games, and say hello to me Mars.