Quote:
Originally Posted by Razor12911
Update available
In terms of the Dunia engine, I advise that you use the latest liblz4.dll to avoid some streams being skipped due to their major difference, this could be because even I myself am not sure if I used the correct parameters for recompression, if you have an idea of what is used, please comment. (I used lz4hc, level 9)
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I dont know if you want to go this route, but the way I did my tests when developing lz4 packer for "Raiders of the Broken Planet" game was that I used both original and self-modified quickbms script for unpacking game archive first. I unpacked thus twice - for each.
In modified script only difference was that I disabled decompression by taking out "comtype" command and used "log" instead of "clog" to dump files raw & compressed.
So I had both compressed and decompressed individual files from archive. Then it was only matter of finding right/best cmp settings through hex editor and binary comparison(first on few files and then all) to get best setting. And even wrong(but close) settings were still compatible with 80%+ of all archive.