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Old 18-02-2018, 00:48
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Quote:
Originally Posted by elit View Post
As the output says, stream does not contain LZO compressed blocks(that uelr recognize). You need to apply this to only known Unreal LZO files that uelr can surely process.
Already got the answer but thanks anyway.

....

Also, now that I tested it correctly it seems to work fine.

Another question though, regarding lolz...

is there any way to prevent it from output all those numbers on the CMD console while it compressing? (See Attached Image)

I'm trying to have a clean compression script that only display minimal output and display progress in title bar.

My Command is something like that:

Code:
Arc.exe a -ep1 -r -ed -s; -w"PathTotemp" -dp"PathToGameFolder" -mlolz "H:\Temp\Test.bin" "*" >nul
if I Remove the >nul at the end it display all the lolz information and appears to be showing normal progress instead of those numbers but I need the >nul to be there.

My lolz Arc.ini entry:

Code:
[External compressor:lolz]
header = 0
packcmd = lolz\lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I don't really understand the different options in lolz, so any ideas will be appreciated.
Attached Images
File Type: png LolZ.png (18.0 KB, 551 views)
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