Quote:
Originally Posted by 78372
Converting other image formats to bmp and vice versa will loose CRC.
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This should not be an issue though, quickbms by default is not crc compliant when reimporting(unlike Razor's Injector Maker which need much more precise handling of files), all that matter is that new file is same size or smaller than original.
Quote:
Originally Posted by PrinceGupta2000
BMP is pure image, PNG is Deflate Compressed BMP
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This is helpful to know thank you. I saw many games still use .dds format though. And I recall MSC was the only one specializing on that?
EDIT: bmp use RLE compression
Quote:
Originally Posted by Andu21
You could make use of latest precomp with intense+brute for png files, and then apply something like lzma and compare it to your freearc results.
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But I think it would be then better to convert to .bmp and compress so because there are many optimizations and tools for .bmp files. FA have one by default and there is also bmf/msc tool. That should be better(and quicker) than slow "brute" precomp+lzma.