Thread: Injector Maker
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Old 25-09-2017, 13:08
elit elit is offline
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Does this tool work for any data files or only specific game format?

And, do I understand that if the pack is compressed then this tool can unpack the files from it to bigger sum size? If yes, how is it able to pack them back to exact compression to match size of final file?

I ask because there is also quickbms which seem to do exact this, how is it different? Problem with quickbms I found was that it also try to unpack files inside big data file and then upon re-injecting pack them back to at least same or smaller size. But it did not worked for me:
- I tried Project cars 2 packed file - quickbms was able to extract files from it(and unpack them each)
- this would be great for compression but, upon re-injecting not only I needed original data pack file(it do not create one from scratch thus making this whole idea void), but it also could not put original unmodified files back because it was not able to compress them as well as they were originally.

So with that regard I came upon this tool. And I know this is better because I dont need to keep original pack file but, how does it handle re-compression back to archive to get exact size and crc?

Thanks

EDIT: Ok I was too quick, I watched Razor's video from other post and understand now this tool better what it does. I will try to use it in conjunction with unpackers like quickbms later when i have time. The bigger problem will be for me to somehow automate through batch script because games can have *lot* of data files. And also how to figure out internal compression and apply it back to exact crc, video does show later but it did not tell how that arc.ini figured out its parse string for lzo. But at least I am getting closer. Maybe its time to look into fitgirl's repack internals again, last time I learned few bits from it.

Last edited by elit; 25-09-2017 at 15:15.
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