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With most games i get ok decompression with CLS+Freearc GUI, but with one game specifically i get errors during decompression like others.
Apparently CLS-pzllib.dll is not respecting the argument -t#p or -t# for decompression, even if i set -t50p it always using total of 7 threads (-t75p). I have 8 threads CPU.
Edit: Ok i find the cause of decompression errors. If i compress that specific game with -t75p then decompression will cause error. But compressing with -t50p give correct decompression without any error. Anyway decompression always using -t75p for cls-pzlib.dll.
Last edited by chum; 08-05-2017 at 12:31.
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