Quote:
Originally Posted by Razor12911
single thread has a different code in pzlib, no point in using multi threading technique for 1 thread, result will just be slower.
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I wonder the same thing
However, for me this is it.
I've tested many games with large file
For example
BERSERK And The Band Of The Hawk
Just Cause 3
pzlib:m2:x:s:r9:t100p:st100p:ct100p Crc Error
pzlib:m1:x:s:r9:t100p:st100p:ct100p Crc Error
pzlib:m2:t100p:st100p:ct100p Crc Error
pzlib:m2:c250m:t100p Crc Error
pzlib:m2:t100p Crc Error
pzlib:m2:t75p Crc Error
pzlib:m2:t50p Crc Error
pzlib:m2:t25p No Crc Error
Use External compressor
[External compressor:PZLib]
header = 0
;packcmd = pZLib e -m2 - -o - $$arcdatafile$$.tmp -o - <stdout>
;packcmd = pzlib e {options} - -o - <stdin> <stdout>
packcmd = pZLib e -m2 -t25p - -o - <stdin> <stdout>
unpackcmd = pzlib d -t100p - -o - <stdin> <stdout>