I just noticed than if i use one sollid block with this command
-s; it cause error in decompression with Pzlib+reflate.dll in this specific game i trying. If i set manual solid block size with -s8192m it decompress without error.
Simorq -t#p only dictate the number of your CPU threads in percentage, does the thread numbers used affect reliability for compression to avoid errors? When i decompress i use higher amount of threads because decompression speed with pzlib is very sensitive with number of CPU threads used.
Code:
Compressed 12,723 files, 8,971,439,002 => 3,806,018,872 bytes. Ratio 42.42%
Compression time: cpu 17.97 sec/real 2054.92 sec = 1%. Speed 4.37 mB/s
All OK
Decompression using -t6:
Code:
Extracted 12,723 files, 3,806,018,872 => 8,971,439,002 bytes. Ratio 42.42%
Extraction time: cpu 20.91 sec/real 271.14 sec = 8%. Speed 33.09 mB/s
All OK