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Old 26-04-2017, 16:21
He4RtL3sS He4RtL3sS is offline
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Quote:
Originally Posted by Andu21 View Post
First try this: http://fileforums.com/showthread.php?t=97657 to know if the game uses zlib compression. If that's the case add pzlib to arc.ini in Masked Data Compression or FA and try pzlib+srep+lzma2
thanks for the reply im trying it now but about adding pzlib in arc.ini or freearc

how i can do that im confused because i don't know where to add it i tried to look in arc.ini for pzlib but i found only those and when u saied "try pzlib+srep+lzma2" do you maen try them all each time and find out which one is the smallest data ?

Quote:
stdlz = srep64+4x4:lzma:normal:100m
static = srep64+exe2+delta
dictionary = dict:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
; Mask Section legacy and legacy are fore tiny SFX, others are for Game Repacking the best most reccomended options are optimal and placebo
legacy = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary
legacy2 = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary/$deflate=precomp+srep+delta+4x4:lzma:max:250m
sonido = static+zstd/$msrsolid=msr
fast = static+4x4:lzma:normal:50m/$msrsolid=msr/$void=srep64
optimal = static+xz/$msrsolid=msr/$void=srep64
max = precomp+static+lzham/$msrsolid=msr/$void=srep64
ultra = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+static+lz77
placebo = static+xz/$msrsolid=msr/$void=srep64/$deflate=precomp+static+lz77
deflate = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+precomp+static+lz77
brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=brute+static+lz77

Last edited by He4RtL3sS; 26-04-2017 at 16:26.
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