i made this thread so all fileforums users could share the best compression methods they have to help each other to find the best compression method
SHARE and also share your methods problems or compressores problems
but i can't help with reflate de-compression or even precomp sorry
Code:
MY METHODS :
; Basic Methods
mc1 = rep+exe2+delta+4x4+lzma:max:75
mc2 = srep+rep+exe2+delta+4x4+lzma:max:75
mc3 = precomp+srep+rep+exe2+delta+4x4+lzma:max:75
; Submask Section
stdlz = srep64+4x4:lzma:normal:100m
static = srep64+exe2+delta
staticx = srep64:m3f:a64:d1g+exe2+delta
dictionary = dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
; Speeds Section
fastest = static+zstd/$msrsolid=pcf
fast = static+7z/$msrsolid=pcf/$void=srep
fast2 = static+4x4:lzma:normal:50m/$msrsolid=msr/$void=srep64
fast3 = pzlib+static+4x4:lzma:normal:50m/$precomp3=precomp3/$void=srep:m3f:a16
slow = precomp:slow:t-j:v+srep+delta+7z:x9:d256m
; Modes Section
normal = static+7z/$msrsolid=pcf/$void=srep/$deflate=reflate+static+7z
good = static+7z/$msrsolid=pcf/$void=srep/$deflate=precomp+static+7z
best = static+7z/$msrsolid=pcf/$void=srep/$deflate=reflate+precomp+static+7z
; Mask Section for Game Repacking the best most recommended options are optimal and placebo
sonido = static+zstd/$msrsolid=msr
optimal = static+xz/$msrsolid=msr/$void=srep64
ultra = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+static+lz77
placebo = static+xz/$msrsolid=msr/$void=srep64/$deflate=precomp+static+lz77
deflate = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+precomp+static+lz77
brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=brute+static+lz77
; Max Section
max = precomp+static+lzham/$msrsolid=msr/$void=srep64
max2 = precomp043+msc+srep64:m3f:a64:d1g+nz
max3 = precomp043+msc+srep64:m3f:a64:d1g+zcm
maxfast = pzlib+msc+srep64:m3f:a64:d1g+xz
max4 = srep:m3f:a64:d1g+xz
max5 = srep64:m3f:a64:d1g+zcm
max6 = srep:m3f:a64:d1g+nz
; Corepack
corepack = precomp038+srep+delta+lzma:177mb:fb273:lc8
corepack2 = precomp038+msc+srep+lzma:177mb:fb273:lc8
; GB section
F4 = srep:m3f:a1+lzma:69mb:normal:bt4:128:lc8
FRL = reflate+srep+delta+lzma:64mb:normal:32
60GB = msc+7z+precomp+srep+rep:512mb+delta+lzma:1gb:273:ht4:mc512
91 = precomp+srep:m3f:a16:d1g+nz
; Blackbox
blackbox = srep+lzma:a1:mfbt4:d200m:fb273:mc1000:lc8
blackbox2 = srep+lzma:2000mb:normal:bt4:128:mc1000:lc8
blackbox3 = precomp038+srep+lzma:69mb:normal:bt4:128:lc8
blackbox4 = precomp038+srep64+4x4:lzma:a1:mfbt4:d80m:fb128:mc999:lc8
; Third-Party Presets
DIRT = rep:1487424kb+exe+delta+lzma:170mb:normal:bt4:128
ADIHIYAS = srep+lzma:a8:mfbt4:d256m:fb273:mc1000:lc8
ANNO = reflate+srep+lzma:69mb:normal:bt4:128:lc8
MADMAX = reflate+lzma+srep:m3f:a1:d1g+xz
FreeARC = dict:2519kb:80%:l8192:m400:s100+lzp:2519kb:92%:145:h22:d1mb+ppmd:16:384mb
FreeARC2 = rep:26mb+exe+delta+lzma:26mb:normal:bt4:128
J.F.K = reflate+srep:m3f:a1:d1g+lzma:a1:mfbt4:d155m:fb273: mc999:lc8
intense = lightpcf+reflate+static+xz/$msrsolid=msr+zstd/$void=srep64+zstd
lztmax = reflate+lzma+srep64+delta+msc+exe2+lzt+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=nz/$precomp=precomp+msc+srep64+delta+lzt
; BETA section, dont ask for fixes whenever something exits BETA i will let you know
devastate = msc+precomp+reflate+static+nz/$msrsolid=msr/$void=srep64+4x4:lzma:normal:100m
refl8 = msc+srep64+delta+exe2+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=nz/$precomp=reflate+msc+srep64+delta+lz77
thirdmask = static+xz/$msrsolid=msr+zstd/$void=srep64+zstd/$deflate=precomp+static+lz77
thirdmask2 = static+xz/$msrsolid=msr+zstd/$void=srep64+zstd/$deflate=reflate+static+lz77
; Tiny SFX Usage
legacy = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary
legacy2 = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary/$deflate=precomp+srep+delta+4x4:lzma:max:250m
sfx = msc+srep+delta+exe2+4x4:lzma:100m:max/$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
sfxmax = precomp+msc+srep+delta+exe2+4x4:lzma:100m:max/$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
lzma2 = 4x4:lzma:a1:mfbt4:d256m:fb273:mc1000:lc8
oldtxt = dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m