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Dude, there are programs that need the technique of precompmt, srep isn't one of them. For example, I made zstd multi threaded but it was only during compression, during decompression, it's like a disk is capable of 3gbps I/O, if the program itself suffers IO bottleneck from this, it doesn't mean multi threading will fix it, instead if you try to make it multi threaded, either you get 5% more speed which is not much or you lose speed overall.
Plus with regards to srep and different time taken, firstly the hardware is probably different, srep is single threaded, first guy might have had i7, second guy might have had a weaker CPU, secondly RAM, srep operates mostly using RAM, if ram speed is high, it equals to more speed, secondly with regards to ram too, bigger the better, this will make windows not adjust itself to keep system alive, those adjustments actually contribute to bottleneck, SSDs as well are also different. Too many variables, but all depend on hardware, SrepMT will not solve this. It's like trying to make wheels of an airplane work while on midair, those wheels will just spin but they will make little or no difference whatsoever.
Last edited by Razor12911; 08-10-2016 at 16:33.
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