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Originally Posted by Razor12911
Thanks mate, It's a one man project. dealing with 126 000 line source isn't easy. Memory usage is because the installer focuses on quality, I'll do some tweaks and lower memory usage, in terms of HDD usage, ASC only uses HDD for startups, otherwise it doesn't transfer anything after that. All I can say is You'll notice some teared graphics because anti aliasing will be lower plus will lower frame rate for animations.
The compiled setup is big because all images are png so that alpha channels are kept, seems like it's the only format that I can use.
But will work on it, either way, it's a alpha project, nothing has been stable so far, what I have seen so far are memory leaks during installation
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I totally understand its taught. If I am not mistaken you use software rendering for drawing components or scalable vector graphics. It makes sense for big usage of memory for drawing. You should add option disabling it and use the only .png supports. There should always be a compromise for everyone, really?
About the size of installer. Why to not use 7z as an internal compressor for all files.
If you need some help with the design side of program happy to help.
Quote:
Originally Posted by Razor12911
When you look at the properly designed installer with more content on it, it's using less than 120mb ram, this thing of it using 200 with less content is very new.
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It's of course much better result. However, I think its still not enough. Try to reduce it unless for 50 MB and it will be fair enough.