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This will pretty much solve the issue, also why pack using zstd and not step alone ?
In my new 2.5 masks srep handles the data that are non compressible.
It has also come to my attention that recompressing data is the future as games industries go and make 60 gb games, they come prepacked. People here need to start taking recomp seriously
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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