
26-10-2015, 19:50
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Registered User
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Join Date: May 2015
Location: china
Posts: 32
Thanks: 37
Thanked 17 Times in 11 Posts
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Quote:
Originally Posted by RamiroCruzo
Gracias Mr. Gozarck....I was testing it on MadMax as its deflate steams i.e. .hif files were about 1-2MB big...... So I barely managed to do it by editing your script precomp+reflate+srep+lzma but it gave different errors everytime.........
Yup...Now the results,
Game Size:32GB
Precomp+Srep Size:4.4GB
Reflate+Arc Size:4GB
Reflate+Precomp Size:3.75GB
-------Edited-------------
A few suggestions for your consideration amigo,
1} Add .unp to precomp list too
2} Change the precomp method to -slow0 -cn
3} Don't compress the files i.e. make .refl8 just let them be as it is in a data folder....It will be easier to add it in installations then.
Well are you Mister or Master??? {Frankly asking} :P
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Quote:
Originally Posted by RamiroCruzo
Being both Non-Polite & Polite at once....LOL..........
Well I can almost tell you about 3-4 methods of its compression..............
1. If you only use Reflate+ Arc of Mr Razor12911, your result will be about 8 GB
2. If you Precomp -brute all game archive & then compress, it will go about 4.47 GB
3. If you use quickBMS to extract game archives then compress, it will go about 5 GB
4. If you use method discussed by me & amigo Gozarck you can get it about 3.8 GB if using a strong compression over it
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Thank you very much!
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