Quote:
Originally Posted by Adonix
in output folder there is "data1.arc" what is it for ? should i delete it or it's important file ?
in main_2.iss file what we have to change for different games each time ?
do i have to change the marked things in images each time ??
http://i.imgur.com/XKh8HvR.jpg
http://i.imgur.com/k5sGf9Q.jpg
If i have the different output name like audio-1.bin file then where to make changes in main_2.iss script, please tell all places which we have to change.
if i have only 1 .bin file then do we have to change anything in script ? or if we have 2 or more bin files ??
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Components:
Code:
#Define DirectX 'True'
#Define VisualC 'True'
#Define Physx 'True'
#Define Frameworks 'True'
True = Active
False = Disable
the progress bar must always be 100% same as the final value, otherwise the process will end before reaching this value
Default is set to unpack a single file
to use multiple repositories (data.extension) must make a division
if we set 100% on (2) archives progress unpacked the archive (1) 100% and then continue with the store 2 came to 200%, and is not to arrive at this value.
then you'll have to set as follows.
Archives:
data1.arc 100% = 1 archive
2 Archives
Code:
data1.arc 50%
data2.arc 50%
3 Archives
Code:
data1.arc 33%
data2.arc 33%
data3.arc 34%
4 Archives
Code:
data1.arc 25%
data2.arc 25%
data3.arc 25%
data4.arc 25%
5 Archives
Code:
data1.arc 20%
data2.arc 20%
data3.arc 20%
data4.arc 20%
data5.arc 20%
Respect the name and extension, it is important that it is (data1, data2, data3) with extension (arc, bin or cab), you can also save with a different extension and give a name to your liking.
example name and extension custom:
data1.game or game.data
final example x 2 Archives:
Code:
#define bin1perc 50
#define bin2perc 50
#define bin1 "data1.game"
#define bin2 "data2.game"