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No, no, no my friend.
You can't use any differential patcher with this conversion.
Those type of patchers compare two files - before and after updating and writing differences only..
This conversion uses uncompressed upk files while original game uses compressed one.
This xdelta patch was done by comparing with compressed files.
It's sad that developers haven't enough desire to prepare differential patches.
I decide to use uncompressed files because nobody uses this method of patching anymore
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