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@kokousic
I'm sorry, but that's bull. A conversion that'd require more RAM than the game itself to make? Why don't we use KGB archiver and fit it on a 1.44 MB floppy disk while we're at it? :P LOL
My point is that compression settings should take into account that the hardware we own is meant to satisfy the game's needs, not e.g. 3DS Max's or something :P
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