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yep. but will try to fix the detection problem, also trying to add shader model and dx detector so that people mustn't sneak out the system page just because their gpu has a large memory size but only to find out that it is shader model 3, like in Crysis 3, Strictly Direct X 11 GPU's were supported which is equals to Shader Model 5.0 or better.
I hope I didn't get list in correctly but this is how I understand it about GPU DX and SM
• DirectX 8.0 - Shader Model 1.0 & 1.1
• DirectX 8.0a - Shader Model 1.3
• DirectX 8.1 - Shader Model 1.4
• DirectX 9.0 - Shader Model 2.0
• DirectX 9.0a - Shader Model 2.0a
• DirectX 9.0b - Shader Model 2.0b
• DirectX 9.0c - Shader Model 3.0
• DirectX 10.0 - Shader Model 4.0
• DirectX 10.1 - Shader Model 4.1
• DirectX 11.0 - Shader Model 5.0
• DirectX 11.1 - Shader Model 5.0
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