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Old 21-11-2012, 06:58
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Quote:
Originally Posted by Joe Forster/STA View Post
True, but the reason for this is not piracy, rather game publishers ripping off both game developers and gamers. (Just like, in general, merchants ripping off producers and consumers, between which they managed to wedge themselves very firmly in the last few centuries.) Game developers get about 1-2% of the retail price, 5% is an extremely high percentage e.g. given to the internal game developer team at Sega.

(Off-topic but I couldn't resist.)
I don't want to keep an off-topic discussion going, but I don't see how what you're saying challenges what I originally said; Pirates, due to the nature of what makes them a pirate, typically don't give credit where credit is due. Perhaps I'm misunderstanding what you're saying, so forgive me if so, but it seems like circular reasoning to me.

It's hard to find accurate information on profit takes from pubs/devs, most of them won't/can't disclose such information. But as an example, it's rumored that Valve takes a 30% cut on games sold on Steam, and since there are no other parties involved (distribution, production, etc), that leaves 70% for the developer. Most of us are aware of the size and extent of the library available on Steam, so it just makes the whole statement even more of a moot point.