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No, that's not your problem. If you are making an image file to hard disk, CDRWin forces RAW on reading to ensure that a complete image of the CD is copied, otherwise it would only take 2048 bytes (out of 2352) and separately construct the remaining 304 bytes based on the reader's view of error status; that would be wrong because protection data is often placed into those extra 304 bytes.
For the sake of completeness, there are a further 96 bytes of data available, known as sub-channel data which, as PS2 games are not audio CDs can be used by the author in a variety of ways.
So we need the usual stack of info now:
1 Which Dave Mirra game are you copying (PAL/NTSC-U/NTSC-J)?
2 Which is the reading drive - full model name?
3 Which is the burning drive - full model name?
4 Which version of CDRWin are you using?
I provided some advice to you on 09-Dec which you should be following (it includes tick RAW on Read). Dave Mirra uses sub-channel data but I have copied it with CDRWin 3.8D, applied the Universal Patcher Utility Disk patch and burned it back to CD-R as per my 09-Dec instructions.
So you probably have one or both of two problems:
I Your CDRWin version is naff. 4.0a Beta is bad news and should be dumped
II Your burner or reader isn't up to the job
Do come back to me with the answers to the questions or a confirmation that CDRWin 3.8D has done the job.
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