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pointers can crash a game. depends on what you are doing with the pointer and where it came from.
if your 'pointer' which was captured from a code snippet is still pointing to memory which is no longer reserved for the game or it is pointing to something that is no longer being used, then writing to your captured pointer can have unintended results.
i didn't look at your code or reverse your options. i am just saying-
best,
Cal
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