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I recommend browsing through the game files and looking for such events...
In many games, events in ASCII or text strings that are written down in game files that are attached to the game's exe.
And then when you debug the game's exe and search for that string/address....you can treat it be NOPing its calls, conditional jumps etc...
I recommend on doing this with the game running so you can know what are you doing (If game crashes - try again with different calls/jumps, etc...)
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