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then i don't think you looked too hard, there's plenty of examples..
put simply...
client machine opens port
client machines connects to server machine on a specific port (ports can vary but are typically between 1000 and 65535), the protocol used is typically tcp (or udp if the data isn't 'critical'), the data sent is usually proprietary and is different for each game (so it requires reversing.. use ethereal or something similar)...
i also removed your advertisements from your signature
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bleh
DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you...
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