Quote:
Originally Posted by Muji-FightR
I wouldn't pay for mere maintenance if I didn't see any improvements worth being paid for.
And at the moment, Steam is doing little to nothing to actually enhance the user experience or provide userdefined content.
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For what it's worth, I doubt Valve are going to charge maintenance fees anytime soon (as long as they see a steady inflow of new signups) but once their user base stops growing, the only way they will be able to continue expanding is by maximising revenue from existing customers. At that point, any negative PR would be almost irrelevant since they would have their customers over a barrel.
Quote:
Originally Posted by Muji-FightR
On the other hand, I haven't had any problem so far activation any of the games I've recently purchased.
What I usually do is just copy over the crack before it asks me to activate.
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My single experience with online DRM was with Stardock's Galactic Civilizations 2 (initially DRM-free, later patches added online activation). I wanted to activate via email (to ensure that I could keep the keyfile for later use) and it took
three weeks (and 4 attempts by Stardock support) before I could play a game I purchased (since, of course, the patch didn't provide the option of "play the old version without activation").
Needless to say, I applied a crack thereafter, but aside from the "steelbox" it came in, I consider GalCiv2 to be rather a mediocre game (Space Empires V, whose CD is DRM-free, is a better 4X game IMHO though its AI is mediocre without mods).
Quote:
Originally Posted by DABhand
Shamus Young whoever he is, is talking about what Tippex said "what if's", what if the publisher goes bust? what if the developer goes bust? what if what if what if.
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The main point against online activation is that products you purchase are vulnerable to such "what ifs". With DRM-free products, the only "what-if" is your ability to preserve the original media.
Quote:
Originally Posted by DABhand
And then this massive where is the coding, poor shamus does not know the difference between developer and publisher. Either way they will keep all data always and of course backups.
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Not only does he show considerable technical and legal knowledge, but also good industry experience. Even if backups are available (and few businesses will keep backups of
everything - especially obsolete data or products) there is still the issue of needing the corresponding versions of development tools and third party components (e.g. Bink video, Miles sound) in order to recompile a "deactivated" copy of a game.
Yes, a hacker/cracker can patch without such aids, but developers/publishers are going to want to go the proper route to avoid bugs or quality assurance issues - mistakes can cost them dearly in having to provide more technical support.
Quote:
Originally Posted by DABhand
Here is what I know about SF, when it first arrived it was good nobody had problems...
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Media checks cause problems for every legitimate owner, for the reasons listed in the
PC Games FAQ. Starforce (and now SecuROM) certainly did get more obnoxious over time (refusing to work on certain types of CD/DVD drives, refusing to work with
certain software present, etc) which, to me, suggests that we should expect the same of online activation systems unless (and until) enough users boycott games using them.
Quote:
Originally Posted by DABhand
...did anyone win the challenge they set to show it does?
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Given that Protection Technology set the terms of that challenge very precisely (you had to fly to their offices in Moscow
at your own expense, you had to demonstrate and replicate the problem on one of
their PCs) the lack of entrants shouldn't be a surprise, and shouldn't be taken as a vindication of their product either.
Quote:
Originally Posted by DABhand
Its about as old as the excuses used by warez users, the masses adopted them also to excuse their thefts.
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At this point, I have to ask you,
do you actually buy games yourself? For a long-term poster, you seem surprisingly ignorant of the problems legitimate customers encounter due to DRM. Even those who don't encounter technical issues have the problem of media wear-and-tear (CD scratching, etc) causing them to lose access to the products they paid for.
Quote:
Originally Posted by DABhand
When you link url's do read them, as said Software is licensed you did not buy the rights to the software, only the rights to use it.
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That is certainly what publishers want you to believe since it reduces their legal liability. That does not excuse them from blocking basic consumer rights however, and those who accept this type of treatment are simply setting themselves up for more abuse in the future.
This is why it is increasingly important for gamers to consider the implications of online activation - it allows publishers to rewrite EULAs at will ("By clicking Agree you accept these changes, by clicking Disagree you disable everything you purchased from us - enjoy the ride sucker!"). Blindly accepting whatever publishers deliver is not only naive, but harmful to gamers generally.
Quote:
Originally Posted by DABhand
Ahh you see it was a VOLUNTEER moderator, not an EA employee...
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You think a volunteer moderator would have access to EA's customer database, let alone the ability to change it? Implementing the policy of banning EA accounts would require the agreement of EA themselves - this should be obvious.
Quote:
Originally Posted by DABhand
Nonsense, they are protecting their investments by making sure nobody can freely give copies of the game around for free to their friends or of course sell it.
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Except it doesn't work and harms/inconveniences the people on whom the gaming industry relies on most - the paying customer. It is more comparable to the unskippable copyright notices on DVDs which have nothing but an annoyance factor.
Indeed it can harm publishers financially too in terms of greater support costs, typically their biggest expense, due to the number of users encountering activation problems.
Quote:
Originally Posted by DABhand
The only crippling is the fact people are stealing games and it will force publishers and developers to look at the console market. All in all its not their faults but the warez users, and it always has.
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Personally, I hope that major publishers like EA, 2K and Ubisoft
do sod off and go console exclusive. I don't play console games (due to cost, quality and control issues) so I won't be affected by their DRM antics there and it would allow independent publishers more room to expand into the PC market.
Quote:
Originally Posted by DABhand
Of course it is about stopping piracy, once upon a time there was games that had very little or no protections and they were pirated/copied freely.
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This hasn't been the case since the late '70s/early '80s. Copy protection has been present since and has caused problems for legitimate users for as long (not least, since the 5.25" floppy disk media most commonly used then
needed backing up more). In addition, DRM-light/free games
have sold well like Galactic Civilizations 2 (though Stardock put online DRM in via subsequent updates) and Sins of a Solar Empire.
Real "warez" users either can't or won't (with few exceptions) buy games so have minimal real impact on gaming sales.
Quote:
Originally Posted by DABhand
The only problem for people regaining their limited activations is the possibility that they did something bad, installed on various computers at one time, shared the game with others.
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Hard disks fail, Windows gets corrupted, networks have periodic outages. These should be obvious points to anyone with significant computing experience.
Quote:
Originally Posted by DABhand
...and myself have been able to get activations again for a couple of games since I like to reinstall windows every now and again to keep a fresh system.
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So in other words,
you've fallen foul of the activation limits ("did something bad") and had to rely on the
goodwill of a publisher (who just as easily could have told you to get stuffed and buy another copy) in order to keep your investment. And you still fail to see the problems with this system?
Quote:
Originally Posted by DABhand
And as said, no game is guarenteed to work for ever due to hardware in the future. And to further emphasise you do not own the data on the media only the right to use it.
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I have games purchased more than 10 years ago that still run under Windows. I have older games that run under DosBox. Had these used online activation, I would not be able to enjoy them and relive happy memories today.
Quote:
Originally Posted by Joe Forster/STA
...they're the ones making by far the greater profit. Obviously, they'll do anything to keep themselves alive...
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To be fair, some major publishers are losing money and we only see the successes - those games that get finished, or at least released. There are doubtless many others that don't make it that far (canned due to costs, politics, IP problems, etc) which mean money lost - plus a few that really shouldn't have been released (
Euro Truck Simulator anyone?).
Note to mods: I'd agree that the DRM discussion should be hived off since it is now way OT from the thread title.