I currently us game trainer studio to make my hacks ...but it uses WindCap to poke the addresses ...I want it to poke a Filename.... How can I implement this in the example code below??
Code:
; #########################################################################
.386
.model flat, stdcall ; 32 bit memory model
option casemap :none ; case sensitive
include trainer.inc ; local includes for this file
; #########################################################################
.data
; ### Constants Below
; ### Constants Above
; ### Bytes Below
Button00000 db 090h
db 090h
db 090h
db 090h
db 090h
db 090h
; ### Bytes Above
; ### Button Messages Below
; ### Button Messages Above
WindCap db 'Half-Life 2 DM',0
szDisplayName db 'Trainer',0
.code
start:
invoke GetModuleHandle, NULL
mov hInstance, eax
invoke GetCommandLine
mov CommandLine, eax
invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT
invoke ExitProcess,eax
; #########################################################################
WinMain proc hInst :DWORD,
hPrevInst :DWORD,
CmdLine :DWORD,
CmdShow :DWORD
;====================
; Put LOCALs on stack
;====================
LOCAL wc :WNDCLASSEX
LOCAL msg :MSG
LOCAL Wwd :DWORD
LOCAL Wht :DWORD
LOCAL Wtx :DWORD
LOCAL Wty :DWORD
;==================================================
; Fill WNDCLASSEX structure with required variables
;==================================================
invoke LoadIcon,hInst,500 ; icon ID
mov hIcon, eax
szText szClassName,"Trainer_Class"
mov wc.cbSize, sizeof WNDCLASSEX
mov wc.style, CS_HREDRAW or CS_VREDRAW \
or CS_BYTEALIGNWINDOW
mov wc.lpfnWndProc, offset WndProc
mov wc.cbClsExtra, NULL
mov wc.cbWndExtra, NULL
m2m wc.hInstance, hInst
mov wc.hbrBackground, COLOR_BTNFACE+1
mov wc.lpszMenuName, NULL
mov wc.lpszClassName, offset szClassName
m2m wc.hIcon, hIcon
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor, eax
m2m wc.hIconSm, hIcon
invoke RegisterClassEx, ADDR wc
;================================
; Centre window at following size
;================================
mov Wwd, 160 ; Dialog Width
mov Wht, 76 ; Dialog Height
invoke GetSystemMetrics,SM_CXSCREEN
invoke TopXY,Wwd,eax
mov Wtx, eax
invoke GetSystemMetrics,SM_CYSCREEN
invoke TopXY,Wht,eax
mov Wty, eax
invoke CreateWindowEx,WS_EX_LEFT,
ADDR szClassName,
ADDR szDisplayName,
WS_MINIMIZEBOX or WS_OVERLAPPED or WS_SYSMENU,
Wtx,Wty,Wwd,Wht,
NULL,NULL,
hInst,NULL
mov hWnd,eax
invoke ShowWindow,hWnd,SW_SHOWNORMAL
invoke UpdateWindow,hWnd
;===================================
; Loop until PostQuitMessage is sent
;===================================
StartLoop:
invoke GetMessage,ADDR msg,NULL,0,0
cmp eax, 0
je ExitLoop
invoke TranslateMessage, ADDR msg
invoke DispatchMessage, ADDR msg
jmp StartLoop
ExitLoop:
return msg.wParam
WinMain endp
; #########################################################################
WndProc proc hWin :DWORD,
uMsg :DWORD,
wParam :DWORD,
lParam :DWORD
LOCAL var :DWORD
LOCAL caW :DWORD
LOCAL caH :DWORD
LOCAL color :DWORD
LOCAL hDC :DWORD
LOCAL Rct :RECT
LOCAL Ps :PAINTSTRUCT
LOCAL buffer1[128]:BYTE
LOCAL buffer2[128]:BYTE
LOCAL lfnt :LOGFONT
LOCAL psd :PAGESETUPDLG
LOCAL pd :PRINTDLG
.if uMsg == WM_COMMAND
MOV EAX, wParam
.if wParam == 499
.elseif wParam == 500
ButtonJump_Jump500:
Invoke TrainerEngine, NULL, Offset WindCap, 024000300h, Offset Button00000, 6
.endif
.elseif uMsg == WM_CREATE
Invoke Protection
MOV HotKeyMiniToggle, TRUE
szText font1,'MS Sans Serif'
invoke CreateFont,8,5,0,0,500,0,0,0, \
DEFAULT_CHARSET,0,0,0,\
DEFAULT_PITCH,ADDR font1
mov hFont, eax
Invoke SetTimer, hWin, 1, 100, 0 ; HotKey Timer
Invoke SetTimer, hWin, 2, 300, 0 ; EditBox Timer 1
Invoke SetTimer, hWin, 3, 300, 0 ; EditBox Timer 2
szText bTxt1,"New Button"
invoke PushButton,ADDR bTxt1,hWin,21,9,110,20,500
.elseif uMsg == WM_TIMER
Invoke Protection
.If wParam == 1 ; ### Timer Below ###
.Endif ; ### Timer Above ###
.If wParam == 2 ; ### Timer Below ###
.Endif ; ### Timer Above ###
.If wParam == 3 ; ### Timer Below ###
.Endif ; ### Timer Above ###
.elseif uMsg == WM_PAINT
invoke BeginPaint,hWin,ADDR Ps
mov hDC, eax
invoke Paint_Proc,hWin,hDC
invoke EndPaint,hWin,ADDR Ps
return 0
.elseif uMsg == WM_DESTROY
invoke PostQuitMessage,NULL
return 0
.endif
invoke DefWindowProc,hWin,uMsg,wParam,lParam
ret
WndProc endp
; ########################################################################
TopXY proc wDim:DWORD, sDim:DWORD
shr sDim, 1 ; divide screen dimension by 2
shr wDim, 1 ; divide window dimension by 2
mov eax, wDim ; copy window dimension into eax
sub sDim, eax ; sub half win dimension from half screen dimension
return sDim
TopXY endp
; #########################################################################
Paint_Proc proc hWin:DWORD, hDC:DWORD
LOCAL btn_hi :DWORD
LOCAL btn_lo :DWORD
LOCAL Rct :RECT
invoke GetSysColor,COLOR_BTNHIGHLIGHT
mov btn_hi, eax
invoke GetSysColor,COLOR_BTNSHADOW
mov btn_lo, eax
return 0
Paint_Proc endp
; ########################################################################
end start
As you can see its finding "Half-Life 2 DM" window caption when I want "hl2.exe" Filename ...