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Tippex: The data would already be in plain text on the persons computer so they wouldn't copy it over to another place to encrypt it. You may beable to see the data on your computer but how do you know what they encrypted and transfered since they would encrypt it directly.
When it comes to game companies/DRM companies taking your personal information why can't they. Online companies do it all the time and lawmakers can't make a law to let online companies do it but game companies/DRM companies can't. All they would have to do is put a clause in their EULA that states that information is transfered to the company and the company has no obligation to reveal what it does with said information.
I have read this thread and unlike what you are implying it is the other way around when it comes to who is the troll. DABhand has been spouting off BS and only one time gave any kind of evidence and they were isolated factors to this argument.
Just to let everyone know Securom is one of the most used game protection systems in use and you can't do an activation by phone so all games that come out with Securom protection won't work on offline computers. How it is going I can see there not being one game that comes out from the big publishers not using online activation and a majority of those won't have phone activations. The only thing you can do by phone is get more activation attempts with Securom.
PS. Tippex: Not all excryptions have been decrypted and for such a small amount of information as "personal information" it would be easy to have it encrypted in an undecryptable encryption and send it over the internet.
PS. DABhand: From how you view things it sounds like if all games start using this kind of protection then I guess someone that uses and offline computer to play games shouldn't even play newer games at all and leave his computer either to rot or only play older games. Thsi is going to happen soon since most games are going like that. (there are also indie games he/she could play but not much more soon)
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