Thread: Safedisc
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Old 27-05-2007, 04:31
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I repeat: The encryption of WHAT is 360 bits?!

Are you talking about copy protections of games (which copy protection(s) then?) or encryption in general (for hiding sensitive data from other people)? And which encryption algorithm are you talking about (there are quite a few)?

In particular:
- What data do firewalls encrypt, why and how? (What is the purpose of firewalls? Do they encrypt data coming in to or going out from your machine?)
- What data was encrypted with what algorithm, using 32 bits of something, in the DOS 6.22 days? (Why is version 6.22 of DOS important; were the DOS 5 days, DOS 4 days etc. different in any way?)
- Why do you generalize this much when today's firewalls, copy protections are quite different and, back in the DOS era, there were all kinds of very different softwares, too? (Actually, back in the DOS era, sophisticated algorithms were rarely used because CPU's were slow and DOS had no built-in support for them so everyone had to write it themslves. This is why cracking was so much easier: programs were "protected" with short, fast, simple but therefore weak custom algorithms instead.)
Please, explain.

Or aren't you just throwing around numbers and words without having ANY idea what you're talking about?!
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