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could also be floats
or stored as 64 bit value, microseconds etc..
which it then divides runtime, to do the display
alternatively, most of the games use wsprintf to do the actual formatting
so u could look through the code for stuff like '%2d:%2d:%2d' and cross reference them...
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bleh
DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you...
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