Quote:
Originally Posted by کunβeam
Wait - sheep or reclaim - which one does he prefer to go by nowadays o_O ? I think it's the recent one ? Anyway, could you find a base pointer for the player structure ? If so, then you have the problem solved, and can do global god mode. The pointer I've found way back for the tiberium is pretty good, but works only for tiberium. You could find a similar one, given you already have the asm structure by looking at it  Last offset should be 8...
|
the problem here is that there isn't just one "player", in effect there are hundreds of units under the player. each of those units has the same structure at their health location and each structure goes through the same health functions in the code. there isn't anything to distinguish one unit from another, at least not at the health structure for each unit. now obviously there is something that distinguishes friend from foe, but i haven't traced that yet.
i suppose i could see what addresses show up for certain units but it isn't as easy as it is when there is say, one player "unit" (like in FPS games)-
best
Cal