Hello there.
A couple of words to Caliber.
First off, thanks for the trainers.
Unfortunately v 1.0001 (the game) doesnt run on my 2k machine, so i had to stick to v1.0.
Anyway, looking for a way to fix the mighty Mind Controller issue

i've discovered that the address you're looking for is base + 0x1C01FB (this is for v1.0 !).
Mind you, it's pointing to a 4-byte subss op instead of 8-byte movss (which you patch).
What i believe you're doing quite wrong is preventing value update while still letting the subtraction and subsquent comparisn do its dirty job and trigger the jump (remember that jumps are not affected by movs ?

Thus for the version 1.000.1 the correct patch would be a 4-byte nops stub at 0x1C399D (still to be approved).
And for pete's sake do something about your buffer padding routine, it's incredibly incomprehensible XD (i'm thinking of submitting it to thedailywtf.com

DDD )
cheers!