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Not wanting to register that other forum, just to send in one post, I have the following opinion: spending hundreds of man hours to create high resolution but still two-dimensional enemy, weapon and item sprites, when there are pretty good resolution three-dimensional sprites already available for the DoomsDay engine, seems to be a complete waste of time! (Wall and floor textures are a different topic: they are two-dimensional by their nature...)
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Joe Forster/STA
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