Code:
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T h e N o v a T e a m
_____________________________________ś_________________________________SN/TNT_
ōÄÄÄTÄhÄeÄÄÄNÄoÄvÄaÄÄÄTÄeÄaÄmÄÄÄÄÄTNTÄÄ?ÄÄTNTÄÄÄÄÄTÄhÄeÄÄÄNÄoÄvÄaÄÄÄTÄeÄaÄmÄÄÄæ
³ Presents: ³
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-~~~~~~~~~~~~~~~~~-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
³ ³
³ Singles 2: Triple Trouble v1.3 Patch ³
³ *CRACKED* ³
³ (c)2005 RotoBee Realtime 3D / KOCH Media / Deep Silver ³
³ ³
ĄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĮÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄõ
ŚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄæ
³ ³
³ Supplied By : TEAM TNT Release Date : 09/02/2006 ³
³ Cracked By : TEAM TNT Protection : ePolice v1.0.0.9 ³
³ What is it? : Cracked Update OS Required : WinXX ³
³ Packaged By : TEAM TNT # of Files : 04 x 5.00 Meg ³
³ ³
ĆÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Requirements : The Game ³
ĄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŁ
ś-=š=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŲÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=š=-ś
ž Release Notes ž
~~~~~~~~~~~~~~~~~
PROTECTION: May also be known as "KOCH Protect", a custom protection from the
publisher of the game.
NOTES:
Ok, here is another long NFO file, but if you care at all about the real
scene, then give it a nice full reading.
This NFO file has a few sections:
A) PROPER NOTES about other group's bad cracks on this game
B) An explanation of our crack
C) Some flames about that shit group "DETONATiON"
PROPER/WORKING/NON-STOLEN NOTES:
Observe some previous shit releases:
04-07-2006 Singles.2.UPDATE.v1.3.CRACKED.READNFO-CARBON
11-10-2005 Singles2.UPDATE.V1.2.CRACKED.FRENCH-ReVOLVeR
1. REVOLVER
They took the 1.0 RELOADED crack and changed 1 byte in the file to
make it say 1.1 on the Main Menu. It is 100% the same crack as RLD
1.0. This means it was *FAKE* and did not contain the 1.2 game code,
nor the fixes listed below in the "Update Info".
Granted they are the friend group of RELOADED, so it does not count as
*stolen*, but nonetheless it is a FAKED, garbage release.
2. CARBON
OMG! Read our June 2006 DOX Report for the full story on this shitty
"clone group" who made nothing but stolen cracks. The report is also
included here as:
DR200606.TXT
They *STOLE* the 1.0 RELOADED crack. They removed the RELOADED text
tags near the beginning of the file, and then changed 1 byte in the
RELOADED crack to make the game report 1.3 on the Main Menu.
This means it was *FAKE* and did not contain the 1.3 game code, nor
any of the fixes listed below in the "Update Info".
-END PROPER/WORKING
TNT's Crack:
This a crack of a commercially protected executable. Since some crackers
and nukers in the scene will instantly wonder what is the deal with our
crack, I will explain it UPFRONT now. ...instead of trying to hide
behind LIES like other groups do.
No, this not a StarForce crack. You already know that we don't invest
weeks or months of time working on one crack. It is just too much time.
So what is it? It is NOT an ActiveMark Trial crack by any means. It is
a FULLY REVERSED cracked of the KOSH Protect anti-piracy product. This
means that the Code Sections (all of the OPCODES and ASSEMBLY CODE of the
executable file) are fully reverse engineered to get back all of the
original game code. The protection is fully removed and not a single
byte of protection code is executed by our crack. It runs exactly as
fast as the original EXE generated by the complier at the developer's PC.
This means that if another group fully reversed the StarForce protected
1.3 executable, it's code section should be 100% the same as ours.
Our crack is *NOT* a foreign language unprotected version of the 1.3
game. The TNT crack is created from an ENGLISH 1.3 protected game
executable.
It is equal to, or EVEN BETTER than, a StarForce crack. If you have
further questions, contact us.
-END TNT Rules
DETONATION:
*Don't you forget to read the ActiveMark section below! Or else i kill u!
DETONATiO = PROViSiO = EMPORiO
Yes it is true and we know the people who know them. They are a
***PUBLIC GROUP*** who has run public web sites and public file share
systems to freely give out their releases to the public.
Why do they keep changing group NAMES? Because they get banned and
flamed. Changing your name allows you to try to sneak past the bans.
Recently, about 9 or more months ago, someone offered them a ftp site to
PRE at. Because he thought their shit wasn't getting good distribution
since they released on public irc and p2p file shares. So they found
their way onto a real ftp site (not a top site for sure, but still a
site of some sorts). Yet they are still a PUBLIC shit group:
They *DO NOT* know how to crack anything except for that Steam Shit.
They *DO NOT* make valid releases. RAR'ed up files are not allowed in
the ISO GAME section. XXX.ISO cd-roms are *NOT* allowed in the ISO GAME
section. Only .BIN/.CUE is allowed.
Web downloaded games are *NOT* allowed in the ISO GAME section.
The *ISO* GAME section is just that. A section of CD-ROM ISO images
created from RETAIL store-bought CDs/DVDs for you to burn onto blank
media.
You do not get a game from Steam or the Web, install it, and then RAR up
all the files into a big GAME.RAR to release into ISO GAME sections on
sites. It is not allowed. Nor is it allowed to make a faked custom ISO
of your "installed directory" with a custom installer. It is against
the RULES.
Ok, so EMPORiO doesn't realize this because they are web/public newbies.
They found a way to crack some web/steam games and thought, "hey let's
release this stuff for all to enjoy". They don't know the RULES of the
scene. But sure, thanks for trying. We all want some games to play.
But there are RULES in the scene. What they do is definitely NOT ALLOWED!
*************************************
As for their ActiveMark Trial Cracks:
08-25-2006 Hitman.Blood.Money.v.1.2.UPDATE.DIRFIX-DETONATiON
08-21-2006 Hitman.Blood.Money.v.1.2.CRACK.ONLY-DETONATiON
08-10-2006 F.E.A.R.v1.0.6.UPDATE-DETONATiON
04-06-2006 Ground.Control.Anthology-PROViSiON (dupe also of 2 old rls)
04-28-2006 Disneys.Aladdin.Chess.Adventures-PROViSiON
04-17-2006 Xpand.Rally-PROViSiON (and it is a dupe of -ULTIMA)
A) Most of them only run under Win XP. Even though the original
protected EXE ran on Win 98/2000/ME/XP, their cracks only run for XP
users.
B) DETONATiO, and mostly all of the groups that made any ActiveMark
Cracks ( Unleashed / iMMORTALITY / RELOADED_-_yes_Crashday! /
ABSENTiA / EXPLOSiON / CSS / DVT / ALiAS / ENGiNE / DiViNE / Lz0 /
DELiGHT / TBE / etc... ) are using lame public ActiveMark crack
tutorials. Not that there is anything wrong with using a public
tutorial to get help, but there is a big problem:
C) ALL (yes all, every last fucking one) of the public ActiveMark
tutorials are BAD. That's right, they result in bad cracks.
Trust me, I have had a look at most of them.
Being PUBLIC tutorials, they DO allow you to make a crack that
"usually" functions ON YOUR OWN PC. Meaning you can Reboot and your
crack should still work. It usually will still work if you reinstall
Windows too.
However, being PUBLIC tutorials, they never fully investigated the
protection and unfortunately do NOT produce "Operating System
Independent" cracks. Your cracks created on an XP box will not work
on a Win 98/ME box, and most won't work on a Win 2000 box. Similarly,
a crack created on a Win 98/ME box will NOT work on Win 2000 or XP.
*** That is if you follow those shitty PUBLIC tutorials.
D) Next, those cracks ALSO can crash on any SYSTEM INCLUDING XP, with
"Page Fault" violation errors.
Why? This is basically the same as explained above. The cracks are
setup with HARD-CODED Memory Offset to blocks of memory where the game
will store it's data.
Example:
A game is loaded into Memory at launch (by the Windows KERNEL loader
system). It is tossed into a Memory Block starting at Location
00400000 HEX. And continues for the size of the EXE file. And let us
say that it ends at 00700000 HEX (taking up "300,000 HEX" of memory).
Ok, fine, now the game is wanting to write some temporary data into
memory (maybe to store the path of the where the game is installed or
to store what version of Windows you are running - so it can use that
data later). Windows allocates some memory for it to do that.
Now this memory is somewhere else (not in the ~400,000 to 700,000~
block that the main game is using). Let us say it is set to a far
away place like 20,945,000 HEX. However, those bad ActiveMark cracks
are HARD CODED to write and read from the location of 39,324,400 HEX.
Those cracks merrily try to write to location 39,324,400 in your
memory. Now consider that this block of memory is NOT allocated yet
by Windows or that it is already in-use by some .DLL file or
whatever. What will happen when your shitty crack tries to write to
that location?
The STANDARD thing that always happens! The Windows' protection code
takes over, REALIZING THAT YOU ARE TRYING TO WRITE TO A BAD OR
UNALLOCATED BLOCK OF MEMORY. And what happens? A PAGE FAULT CRASH.
It is called a page fault, because memory is allocated in PAGES. Like
pages of a book. Your crack tried to HARD-CODEDLY write to a bad page
of memory.
And NO NO NO NO NO NO it does not happen on the ORIGINAL PROTECTED
trial executable!!!!!!!!!! Why? Because the protected code SETS UP
the correct memory locations and YOUR FUCKING BAD CRACKS *DO NOT*!
This is EXACTLY why most of those cracks are *unconditionally*
crashing on all Win 98/ME boxes. It can also cause your crack created
on an XP box to crash on other person's XP box based on their XP
service pack, memory usage, total system memory, Windows
configuration, custom KERNEL hacks (for the elite hackers!), etc.
They are totally bad cracks done in amateurish ways through following
shitty PUBLIC TUTORIALS.
E) Those cracks do not run like a RETAIL EXE or like a properly reversed
crack would have. They run SLOWER than RETAIL and they run SLOWER
than TNT's own ActiveMark cracks. And why you ask?
Well good question. We (TNT) have removed much MORE of the protection
code than all of the competing groups. This obviously means less CPU
time spent executing useless protection code and more time for the
actually imbedded GAME CODE to run.
Secondarily, only TNT stops the crappy ActiveMark trial licenses and
trial data files from being created on your Hard Drive. Which BTW
will never be deleted and will infect your PC forever. We also stop
the ActiveMark registry entries for each game from being made.
So what you have is shitty cracks from other groups that do NOT behave
like the store-bought games. They create all sorts of files in your
"Documents and Settings\All Users\XXX\" directories, which the
store-bought games do not (and which the cracked SecuRom/StarForce/
SafeDisc also do NOT create). They make permanent "hard to find"
trial licenses in your Windows Registry as well. They run protection
code at LEAST once every minute to check your trial-time limits.
And most of them are still running in TRIAL MODE, but with half-assed
hacks to stop the TRIAL crack from expiring.
F) Read our included notice if you wish for more thorough ActiveMark info:
TNTIPWC1.ZIP
Which is the same as our 0day/ release:
TNT_Information_on_Upcoming_PROPER_and_WORKING_Releases_v1.0_Cracked-TNT
MORE SHIT
---------
Nuked rar'ed up Steam Shit (NON-ISO):
08-26-2006 GTI.Racing-DETONATiON (either web or steam shit with STOLEN
serial from SHITTY "-ITWINS" group)
** And that -GGS "DVD5 Rip" uses that same STOLEN serial
06-29-2006 The.Ship-PROViSiON
06-01-2006 Half.Life.2.Episode.One-PROViSiON
05-10-2006 SiN.Episode.1.Emergence-PROViSiON
03-14-2006 Red.Orchestra.Ostfront.41.45.RETAIL-PROViSiON
02-08-2006 Space.Empires.IV.Deluxe-PROViSiON
And a DUPE of the TNT NoCD, which is for the same 1.1.511 FINAL update.
That update was released in 06-2006 just like our NoCD was.
08-11-2006 The.Elder.Scrolls.IV.Oblivion.v1.1.511.FINAL.UPDATE-DETONATiON
Other crap:
DropTeam.PROPER-DETONATiON (nuked not proper, .ISO of CD Version game,
while only .BIN/.CUE format is allowed. RULES)
Conclusion?
-----------
Ban "DETONATiON PROViSiON EMPORiO, or whatever new name they will use".
Bad cracks, bad packs, stolen, dupes (Darwinia GAME!), endless repacks,
junk, crap, garbage, crud, PUBLIC, forums, web, p2p, lamers, etc....
None of their shit is valid, so why not just ban them?
* and fyi, it's not a ban-worthy offense to keep write flames in NFO
files. First off, they are TRUE flames about thieves, poor quality,
and bad cracking groups... So why not fucking FLAME them. It's fun
and the truth needs to be told.
* If you want to ban someone, how about starting with:
CzW (stolen/MU/dupe/old)
CRD (MU/dupe/old/broken/expiring)
CSS (stolen/broken)
TWK (stolen/MU/dupe/old/broken)
TECHNIC (stolen/oversized)
SPITFIRE (stolen/oversized)
RAIN (stolen/unskilled)
Ok, there are MANY more too. But unfortunately we are sharing homes
with some of the other ones and don't want to start a war by listing
them (well not just yet anyway, but stay tuned). Still, they surely
know who they are and you can read about them in our previous releases
tagged as "PROPER", "WORKING", "NON-STOLEN", etc.
Bye bye again!
-END LAMERS
Update Info:
------------
Patch 1.3:
- workaround for invisible characters due to bug in newest nvidia drivers.
Patch 1.2:
- bugfix #4916: bug in change-clothes-cutscene (quest 5) fixed.
- bugfix #5017: in quest 7 mike wasn't joining the concert when it was
triggered while he was doing something on the sofa. now he does.
- bugfix: removeOwnershipFlags() for PLAYER, XFRIEND and FLATMATE when the
story(-mode) is finished
- fixed crash that occured when trying to display a messagebox indication a
missing game object resource, outfit or accessory from an extension or user
patch
- broken items in the bar are now repaired automatically when leaving the bar
- fixed bug with ellen wearing only underwear after love tape was given
Patch 1.1:
- bugfix: resetFixedActivityLength() for all characters when the story(-mode)
is finished
- the camera does not scroll away any more after the story video if the mouse
cursor is placed at the edge of the screen
- custom aliases are replaced correctly in gender expressions
- added LabelServer flags NOSOUND and NOGLOW
- added updateScrollBars to IconSelector
- modified Tooltip::BORDERINNER_HELPWINDOW and SCALE_HELPWINDOW because of new
mesh
- modified shader in guiHelpWindow.tms
- night experience
faster appearing of night experience
shows empty texture if texture not found instead of default texture
has a tooltip for the whole bubble now
- added buildScreenFrame to AppGui
- added cameraControlEventFilter to App
- fade out music instead of stop when application closes
- save window size in user.cfg
- modified frame counter onAttach in App
- added sound to TooltipType in IconSelector to disable gui sound in nightexp
- added enum Mask to GuiSoundInfo
- remove sound of disabled buttons in general (e.g. icon selector)
- removed gui click sound of
labels, slider in need panel incl. attached panel at the right
night experience icons, stars, labels and the bubble itself
labels in option menu
- modified playSound and guiOptionScreenSliderValueChanged in AppGui
- start my music with random song
- reread the music files from disk again when my music starts
- prevent from adding files to my music which are definitely not music files
- characters now choose a better cooking activity if they have a higher cooking
skill
- gui sound volume can now be adjusted with the option slider sound slider
- fixed a bug with the "MyMusic FM" channel when sound is turned off which
caused the music to start with a wrong volume setting
- missing-words file are not written to the users hard disk any more
- config entry "fullPixelation" (for exhibitions) will also pixelate female
breast while having sex
- building costs are displayed in tooltips when building and deleting walls and
floors and when applying wallpaper
- when objects can't be moved or deleted in edit mode, this is indicated by a
tooltip
- the price of objects if shown in a tooltip when the delete/sell function is
selected
- creativity level 4 gives a bonus income of 100
- dirty dishes cannot be sold for money any more
- fixed bug with loading obsolete bar when player has never been in bar.
- fixed bug that allowed selecting AI characters from posing mode
- fixed missing emoticon, when interactions between characters fail
- characters can sit down on oriental cushions from every side
- characters wont't switch beds during bed interactions
- internally updated screenshot function (now cube map rendering and background
only rendering is possible during development + background is rendered when
characters with alpha channel are rendered)
- fixed bug with crash to desktop on launch if Windows Media Player is too old
- playing "My Music FM" the first time won't cause the music to fade out any
more
- fixed bug with "My Music FM" (music stops after playing the first song)
- shower-enter and -exit animations are syncronous with the showerdoor now
- wav files in My Music directory are now played with DirectShow (only ogg
files are played with internal function)
- go-to-work button is now disabled in posing mode
- fixed problem with My Music volume (which was too low from the second song on)
ś-=š=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŲÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=š=-ś
ž Installation ž
~~~~~~~~~~~~~~~~~
1. UnRAR all archives to a temporary directory.
Always unRAR with full paths!
2. Run the retail Update Patcher which we supplied for you by executing:
SETUP.EXE from the SETUP\ directory.
NOTE: it does not matter if you have previously cracked files, the update
does not care. The patch will update ANY older version.
3. Always make a backup copy of your game executable(s) first, because
future update patches may require the original file(s):
Singles2.exe
4. Copy the contents of the CRACK\ directory to your game directory,
overwriting any existing files.
5. Play as usual.
ś-=š=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŲÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=š=-ś
ž TNT News ž
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
ś-=š=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŲÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=š=-ś
ž Joining TNT ž
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
ś-=š=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŲÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=š=-ś
ž Contact TNT ž
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
ŚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĖĶĖĶĖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄæ
³ Header Logo : Super Nova [TNT] ŗ NFO Layout : Super Nova ³
³ Ź ³
ĄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ> Last Update by [Super Nova] <ÄÄÄ[12/31/2005]ÄÄÄõ
" There can be only one! "