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Old 02-09-2006, 11:11
DABhand DABhand is offline
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Your not looking at the bigger picture (as sheep would say)


The opcode you may have found will be the final part of a series of opcodes to finally move a value into a pointer addy.

But if you trace back from that opcode, you will come across where it assigns a value to calculate the pointer address being used.

And there is a good chance there is seperate opcodes for health,bullets etc where it assigns a new pointer addy before reaching that 1 opcode you found.


You will realy need a good debugger to be able to trace back codes to see whats happened.


Also you can try this, set a read breakpoint on the opcode addy, that may pop on you at the set of opcodes that works the pointer address to be used. Here you can code cave and then send a value to appropriate register.


I know im not explaining it 100%, but this is where you have taken a further step in training games. Not all games are easy and straight forward to train.

But look at it as a good chance to learn a new way of training, and it may perhaps help you with maybe an old game you gave up training on cause you didnt know what you do now.
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