Mufya666, I'm not going to lie to you, I don't know that much about SF, since my interests lie in other directions...
I do however know a couple of things that you should get straight:
These days protections have different levels. The producers spend more cash, they get better protection. Sometimes, the developers have to add the protection features themselves (SDAPI). A well implemented SDAPI (Black and White 2 1.0) is a pain in the ass to crack, while a badly implemented SDAPI (Civ4 1,09) is a 5 min. job. Same thing with starforse. If badly implemented, it takes a simple NOP to get rid of it, you don't even have to go to ring 0. A well implemented Starforce will take a llllooooooooooooonnnggg time to crack. In the end, it depends on the developers on how easy it is to crack the game (In SDAPI's case, dunno who implements Starforce).
Starforce and Safedisc version numbers dont mean shit anymore dude. You gotta get a debugger and see how the protection is implemented in that rls before you can decide if these guys really understand the protection. I admit, RLD is a 100 times more skilled than me, and I am not one to judge their skill. However, looking at their releases I beleive they understand Starforce, they just can't crack the harder versions in a timely manner.
As for me to be a part of the SF team, I think I would be honored if I was able to code something so great, but I can't, and I am not part of their team. You will just have to take my word for it
PS I never said RLD has no clue. NEVER. I'm extremely impressed with their work and dedication so far. However, they have yet to produce a method to crack these harder SF games in a timely manner.