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Originally Posted by Smood47
I' am not so sure about this because firstly keep in mind the patch was 50+ megs, the bin difference is 2 megs. Secondly for the game to work when the .bin was replaced indeed means that certain new protection algorithms or subroutines must have been within this file... or another file dependent on this file as Legend pointed out.
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If you watch the patching process, you'll see that 99% of all the patching is done for all of the different languages, and I think that's where most of the 50 megs are.
It is true that the BIN file contains the copy protection, but that doesn't mean that's ALL it contains. Tons of games have .EXEs that contain both the copy protection scheme and many functions of the game itself.
Put it this way... if that BIN file doesn't affect anything other than the copy protection, then it's the worst patch ever created, because not a single thing in the list of fixes for the patch is fixed.