Quote:
32_Pistoleta (26-09-2001 22:56):
You need to modify only ip.bin and 1st_read.bin, not others....
If you made it with binhack it totally changes ip.bin and only one number in 1st_read.bin (this number goes as a sector number of the 1st session + 300 sectors or so for the bootstrap). There was the time when we made it by our hands with hex workshop Again I repeat: if the game refuses to burn it's image so the best way is to made it manually by extracting all the files and if needed make it bootable or adjust all you want (music, logo etc.)....
Don't use any hack with others .bin's exept ip.bin and 1st_read.bin. As you can see this DAHACK was too clever not modifying another .bin. It's normal cause it don't nee to be changed.
The best way if you describe all your manipulations when making the image step by step and what tool-kit you're using (from echelon or what?). It would be easier to catch the problem.
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thanks for your input i really appreciate it.
all i did after ripping the MHPBMX GDROM disc is downasample the FMVs and then follow Echelon's method. i use DAHACK on the bin files to make the proper offsets in the iso file. on almost all games that i've made a backup of i had to use dahack on all bin files to make the backup copy work.
the tools i used are:
- extract.exe (to extract files from ISO)
- cdrecord (burning image)
- dahack.exe
- binhack.exe
- ipins.exe
i have no problem in creating the iso image and burning it. as i said before....it boots but the game detects that it's a copy and resets to the DC menu. i'm trying to find out how to get around this copy detection thing in the game. i read Echelon's .NFO file for Matt Hoffman's (from isonews.com) and they didn't mention if there's anything else they did apart from downsampling the FMVs. there's a couple of other things i haven't tried but i'm really frustrated now as i've created few coasters already just trying to get around this copy protection. got any ideas?
thanks. - Pogs