Heh. Actually, I find it pretty interesting to see the new anti-copy/crack methods being employed; they're quite damn ingenious and the coding has a LOT to teach you if you're a programmer. It's always
been an arms race, so why be surprised or unduly upset when one side grabs an advantage..? That's what they
DO!

And previous posts have it spot-dead-on: if you're so dead-set on some hard-to-find crack for a game, learn to code one yourself, buy the game, or learn how to use Antiblaxx, VirtualCDHide, SFCure, and other wonky ways to get 'em to fly

. Don't wanna do that? Then, *ahem*, go polish yer pope, cuz you're NOT going to be playin'!
You would not
believe the time I had, for example, getting Trackmania: Sunrise and Splinter Cell 3 to run w/o owning an USB 2.0 external DVD! Erm, well, knowing this forum, mebbe you would

. It was still nearly as much fun (and yes, I honestly mean "fun") trying to figure out how to get them to not require the disks - and yes, I actually BOUGHT them both

- as coding a crack might've been, in a weird way. It was the "puzzle" quality of it, just like my favorite times programming.
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Marilize Legajuana!