View Single Post
  #20  
Old 31-08-2005, 14:01
eye2eye eye2eye is offline
Registered User
 
Join Date: Aug 2005
Location: Germany
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
eye2eye is on a distinguished road
Temperature is getting too high, cool down...

Ok Kids,
calm down or as we say in germany 'keep your balls on the ground' .
Seems that emotions boiling here a little bit too high.
Nobody wants to harm anybody.
If I did so, I throw my body on the ground, on my knees
I lick your shoes, I pray for pardon, forgive a dishonorable
and unworthy servant.
And last but not least, nobody among us has time to waste with
such a s.h.i.t. discussion. All we want - is a tech-talk
about a not working program.
Nobody talks here about C.R.A.C.K.S. or W.A.R.E.Z., we all
have the concerning program legally bought.
But we all have the problem that our dogs have eaten
the 2nd disc and now we have dl some files from somewhere
and want them working.
Agreed?

First step was done, now we want to talk about the
remaining probs.
The interface problems:
a) Painted stone in inventory is not usable
b) Objects are not usable among each other, so
second torche can't be lit with one, no melody
can be played with musical stones and hammer, fresquos
could not be finished or painted

My approach was to modify the action-script. But that's
a cheap trick not worthy among experts like we are.

Did anybody out there looked in the code and found
a correspondig offset for this?