your right, my point wasnt that the game is not realistic, the point is that, with that kind of graphics , cartoon like ones, they should have made a better code
the graphics ARE cool, and they dont look so ugly in my comp, i just say that the game is made with that style of models and textures, and it should run smooth on every comp (almost in every) but some people with great machines say that slows down and crashes, thats the complain i have
i dont want them to change the graphic details inside the game, i say that it would have been good, to start gta and run it in 640x480 or in a very cheap quality (like nfsu2 does), so that you can improve them from the menus if you think you can handle it. anyway, it WOULD HAVE BEEN GOOD, but im not mad about that
so, lets make things clear, sony doesnt have anything to do, but if they get their premium time, we should get a better coding, come on, if it werent for the comps, consoles wouldnt even exist, and we get all these glitches and bad physics?
gta does have incredible graphics (smooth, cool and simple but nice), but it should also have a better coding in this final release (San Andreas). i dont want to complain too much about the gta style because if we compare SA with gta3, the change is huge, they made an awesome work, cars look almost real now, but seems like a rollback from Vice City to SA with the glitches and errors
rockstar is not stupid because i cant run it with low settings, they just need to be careful with all the things i said in this post, glitches and bla bla bla......
i already finished all the gta saga, included london 1969, thats why i want a good total conversion for vice city, to release my fury man!!!!

i cant play SA, lets play a new mod for vice, something is something