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Old 19-05-2005, 09:20
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prollfin prollfin is offline
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prollfin
IMHO the problem is that people just CANNOT buy enough to satisfy game companies. I don't think they need to complain.
For example, how many games are released by EA every year? I don't know, but on their website, they got like 30 games in the list of current ones (only PC platform). And that's only EA. If EA releases about 30 games a year, how many people (buyers) are needed to match their calculations? I don't want to say anything wrong, but be shure that it's a damn lot. Germany for example (which is one of the big markets for video games), 25 million copies were sold last year (only games). That means that almost one third of all germans bought a video game. But we all know that it's far from being one third of all germans playing video games (at least, I hope that all of you know that). So 25 million copies sold is everything but "not enough".
So even with companies releasing 30 games a year, 25 million copies sold should be enough to cover every game makers expenses (again, for the german market only), because with about 500 major game releases a year (not only PC, but also consoles), every single game could sell 50.000 copies. Just think about that.
I think the main problem is that software companies just don't seem to get it that you can't make 50.000 copies with ANYTHING. If a game sucks, nobody is going to buy it, no matter what efforts it took to develope it. And I don't think you can blame the customers for that.

Edit: I too won't buy any more SF protected games. I got Codename: Panzers and Trackmania here, I had problems with both of them and I won't accept some strange STARFORCE COMPANY secretly doing something to my system I would even allow Microsoft to do...

Last edited by prollfin; 19-05-2005 at 09:22.
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