Quote:
|
Originally Posted by Eagle
One question that bugs me for ages: Why do pure multiplayer games have to have a copyprotection? A serial/cd key that is checked on every connect to a game server is IMHO fully sufficient.
|
Because of the chance people may make a public server for games, they would prefer to use protections so no tom **** or harry can copy the game and take home to play free on a public server.