|
swat likes to crash
every time i load swat 4 without shutting down zone alarm, avg and spy bot i get the following error message below, when i do shut all three down and run the game, i can only enter the traing and first two missions in career mode before i encounter this error. I have deleted the .ini file as instructed and im currently running the game using the SWAT 4 v1.0 [ENGLISH] Fixed EXE from reloaded.
im running: amd 2500+ Barton, 512ddr 400 3200 dual channel ram, windows xp sp2 updated, nvidia geforece 3 ti 200 128mb (Version: 71.89 Release Date: April 14, 2005 WHQL Certified)
I have no idea how to get this game to run properly, any help?
No Label
Crash Time: 04/17/05 10:43:27
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1821 MHz with 511MB RAM
Video: NVIDIA GeForce3 Ti 200 (7189)
UserName: Frank
ComputerName: 1912IG2G0BQORV
Application location: D:\Program Files\Sierra\SWAT 4\Content\System\
SWAT Build Number: 31973
Access Violation caused General protection fault!
History: UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatEquipment.AK47MG NULL)] <- UObject::CallFunction [SCRIPT='Core.Object.DynamicLoadObject' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatLoadoutPanel.InitComponent' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPLoadoutPanel.InitComponent' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='GUI.GUIMultiComponent.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='GUI.GUIPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatPopupMenuBase.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.GetMPPopupMenu' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.GetCurrentPopupM enu' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.OnStateChange' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRepo.StateChange' OBJ='SwatRepo0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRepo.PostPlayerLogin' OBJ='SwatRepo0'] <- UObject::ProcessEvent [Function SwatGame.SwatGamePlayerController.ClientOnLoggedIn () on SwatGamePlayerController MP-ArmsDeal.SwatGamePlayerController0] <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch [(Actor SwatGamePlayerController0)] <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop
|