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Originally Posted by kosmiq
I think that Enter the Matrix had to much problems to begin with.
First off it was a licensed game and no real effort had been put in it (it felt like that). And the game having some serious issues upon release didn't make it any better.
But I have faith in developers, someday they might turn out being real good releasing patches and fixing problems.
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There's always effort but, being a developer myself, the only way projects are done "right" are a mixture of "lots of money", perfectionists (as opposed to people who are practical about deadlines and real life) and good team leaders. One thing that never gets mentioned is that you have to LOVE development. You will be underappreicated, underfed and underslept. Being underpaid doesnt help. There's talent and there's skill. You need both in every member AND a good leader and a good manager.
Making good games is like performing small miracles. But saying "anyone can make a bad game" is so not true either.