Hi DABhand,
Your reply clearly shows that you haven't read enough documentation about the inherent problems of DRM - and, as part of it: copy protection - yet... It's quite hard to argue with someone who's not (yet) on your level of knowledge. However, as you're definitely an intelligent guy, I wanted to take this opportunity to make you see and understand...
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Im afraid to say that you seem to be fixed on the pro-warez arguments there.
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Read again what I wrote. I was talking about "warez factories" being a pain in the @ss and the average customer knowing nothing at all - in the beginning - about warez. This is not a pro-warez argument.
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Who said warez isnt hurting people, offcourse it does, the less thats bought the less money goes back into developers, next time their games will be crap
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Most of the money goes to the game publisher, not the game developer. Also, a _true_ game developer will stay up through the night, not eat, not drink, just to be able to release his game - it's not about money, it's about fame. Yes, it has limits so there definitely are tons of unfortunate games that have never been released but that's the minority (I hope!).
The reason for crap games is the lack of ideas or enthusiasm, or downright bad programmers/graphicians/musicians or idiotic management. _Not_ the lack of money! See freely downloadable nice small games (e.g. retro-style remakes of old games) or serious ones - Live for Speed demos were free - as an example of free but good games!
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Copy Protections wouldnt be so severe if everyone werent greedy gits, thats a fact.
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What you fail to understand is that the "greedy gits" are those "warez factories", not the average users. Yes, there are plenty of people who like getting games for low prices or for free - otherwise there would be no need for these "warez factories" - but, and I'd like to stress this again, it is the "warez factories" that actually MAKE MONEY with warez, not the average users, whether they A) buy original games, B) buy pirated games or C) download pirated games for free. And this is the biggest problem: game publishers are so short-sighted that they use copy protection, not understanding that this WILL give problems to the average users - part of which do buy original games! - but it WILL NOT give problems to "warez factories". Do you understand it now?
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a guy (I wont name him) had a small time software house, he worked hard on a game he was working on and was looking at a projected $250k sales, the game an RTS was only $5 he made $30kish he couldnt pay for other things as he had to borrow money from a bank to start his venture.
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Yes, this is unfortunate. This is why (small) game developers ask for the financial support of (large) game publishers. However, this means that the game publisher will raise the price of the game significantly, and a very large percent of the profit will remain at the game publisher. But this is how loans, banks and life in general works. If you don't have enough money in the first place, you're f*cked, no matter what you do: others, who give you a loan, will take back much more afterwards.
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At the end of the day, im not gonna buy a new TV so ill steal yours, that would be exceptable yes?
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Oh, please, spare me this bullsh*t! You and I both know that software is way different, by its nature, than a "physical object"...
Joe